At one point the rifle could fire three shots at once, which is wrongly stated as the alternate fire in the Unreal manual that comes with the Unreal Anthology.Īs development progressed, various levels were cut from development. Another weapon shown was a different pistol, however this may have just been an early version of the Automag. The model remains in-game, while there is no code for the weapon to function. One of the weapons shown in early screenshots was the “Quadshot”, a four-barreled shotgun. The main character was also going to be a woman, however in the final version the main character’s gender is selectable in the game’s “player setup” screen, though the default is a female character named Gina. Originally, Unreal was going to be a Quake-style shooter: earlier screens showed a large status bar and centered weapons, similar to Doom and Quake. Unreal is a FPS developed by Epic Games and Digital Extremes and published by GT Interactive in 1998. The previous owner has put a video of the game in his Youtube Channel, so we can have a look at it Some days ago Tootai was able to buy the USA prototype, that was found by an user of the RacketBoy Forum, and he confirms that Aigina’s Prophecy seems fully translated in english, but somehow it was never officially released. While most exits from a room become visible when enough enemies are defeated, the entrances to the rooms which contain pieces of the star are hidden from sight until the player jumps three times in the correct place to make the entrance appear. The final dungeon contains the kidnapped princess who knows how to restore the Aura Star, which will allow you to complete the game. The goal of the game is to kill enough enemies to make progress through six dungeons, each of which contains a hidden portion of the Aura Star which has been broken into five pieces. Originally released in Japan as Aigiina no Yogen: Balubalouk no Densetsu Yori for the Famicom, Aigina’s Prophecy is a platform with RPG elements that was supposed to be published for the NES in USA in 1988 by Vic Tokai.
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